The weapon upgrades are one area Violet Storm attempts to differentiate itself from other shooters. However, enemies will continually spawn near you and blindly running in one direction is a sure-fire way to get cornered and lose health.Īs you battle enemy ships, you are rewarded with an occasional power-up (invincibility, damage boost, bombs) as well as weapon upgrades. There isn’t an artificial barrier around the playing field (like Geometry Wars, for example) so players are free to move in any direction for as long as possible. Survive a wave and you’re given a break (as well as a score bonus) before bigger and more difficult enemies come at you. Players have a choice of three different single-player modes: Sniper Mode, which is a timed run scored by accuracy, Speed Havoc, which challenges gamers to destroy a set amount of enemies as fast as possible, and Campaign.Ĭampaign is the most complete mode and pits you against a never-ending onslaught of enemies separated by timed waves. While the dual-stick shooter impresses somewhat with its take on weapons and visual overstimulation, it may not be enough to overcome the otherwise generic gameplay and presentation.Īs a dual-stick shooter, Violet Storm plays it safe with its gameplay offerings. Violet Storm squarely falls into the second camp. Others meanwhile try to latch onto one or two key elements and hope that it’s enough to make up for other potential shortfalls. With so many twin-stick blasters available on iOS, there's little reason to recommend this attractive but shallow shooter.There are some games that try to impress by offering a well-rounded gameplay experience. Even on the later levels it never becomes very difficult, and the lack of variety means you're likely to grow bored sooner rather than later. Or perhaps it's just that Violet Wars isn't a particularly deep experience. Perhaps it's the open-plan levels, which never seem to cause the same feelings of tense claustrophobia as those walled-in stages in Geometry Wars. Violet Storm also boasts power-up items and smart bombs to spice up the action, but it never really seems to get the pulse racing as it should. You ship is given a super-powerful weapon, but you have to make every blast count. The third mode is called Sniper, and here it's your accuracy that is under the test. The standard game mode in Violet Storm sees you eliminating waves of enemies and attempting to rack up the highest score, which you can then upload to a global leaderboard.Īnother mode pits you against the clock, giving you limited time to blast as many hostiles as possible. This change might seem small, but it affects how you play the game. Instead of throwing up walls that hem you in Violet Storm offers an endlessly sprawling space field, thereby removing the need to avoid colliding with barriers. Where Violet Storm differs from Geometry Wars is the nature of the environment. The direction of your guns is controlled by the right-hand pad, which means you can move one way and blast in the other. Your ship is anchored to the centre of the screen, and you move it around using the left-hand virtual pad. It shares the same neon-infused wire-frame visuals, hypnotically pulsing special effects, and twin-stick blasting gameplay. It only takes a glance to confirm that this shooter owes a massive debt to the late Bizarre Creations's Geometry Wars. However, few games display their inspiration as brazenly as Violet Storm. Given that video gaming is well over 30 years old now, it almost goes without saying that most modern releases are clearly influenced by the classics.
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